![]() ![]() We'll still have a lot of the freelance and randomization stuff from the first game. on the story side we're following a small group of characters. "The most common feedback we got was that's something people really wanted. "Because Brigador was so long in development, the focus was just on the game mechanics, and I think we did a pretty good job of it, but it didn't leave us much room to flesh out a strict narrative," Monahan said. ![]() We're actually going to have fewer playable vehicles in this than we did in Brigador, but the variety across them's gonna be way bigger. Comic book style cutscenes in between missions will help tell the new story. In addition to the new hit squad out for revenge, you'll also spend some of the campaign controlling those characters, who are now being hunted. That's the basic plan for Brigador Killers' new campaign, which will have a stronger focus on storytelling than the first game. We're putting together a deadpool among our fans, figuring out who they think is gonna die." ![]() "They've gone off-world and are tracking down and killing the characters you played as in the first game. "You play as a group of survivors from the first game who are now a hit squad," developer Hugh Monahan told me at Bitsummit last weekend. In Brigador Killers, the sequel planned for the first half of 2020, you're going to hunt down and kill your old self. In Brigador, the stylish mech mayhem sandbox from 2016, you played as mercenaries taking up a corporate contract to overthrow a colony government and allow a sci-fi megacorp to move in and take over the planet. ![]()
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